![]() This makes it easier to avoid accidentally falling off a cliff, or into a lava flow in the heat of battle.īut my favorite button in the game is a very taboo button indeed. There’s even a button to make sure that your legs are lined up with your torso, which forces you to look in the same direction in which you’re moving. There are buttons for lasers, buttons for missiles, buttons to issue orders to your lance, and buttons to move your ’Mech. There’s a lot to keep track of inside your ’Mech, and a lot of buttons that control the various systems. The game can be played in third-person mode to get a better sense of your surroundings, but you can also get right inside the cockpit by playing in the first-person view. You and up to three allies - which comprise a “lance” in the series’ vernacular - are bristling with exotic weapons, and only by working together can you take down the dozens of enemies aligned against you in each mission. The arcade-style simulation game is about flinging yourself into battle inside a building-sized walking tank. I am enjoying the hard settings on Campaign, (It's my third playthrough and I just want the steam achievements :P -Iron man and 8 Jormundgand - Good luck with it, you can always restart and try the modified resource management.MechWarrior 5: Mercenaries is a game about big stompy robots and, like every other big stompy robot game that has come before it, MechWarrior 5 requires an awful lot of buttons to play. In terms of the RNG I am (on memory only not in any way I counted) I have had more headshots hit me and more shots miss my enemy, so.maybe someone who has studied the files can clarify this? Resource management is significantly harder on the flip side. ![]() Experience and memory accounts for much of "easier" in battles. I have exactly the same experience on hard, I find it easier that I know what is coming and where to position myself on the map. Mechs coming without equipment too is just slowing you down, without making things harder - especially since you can get about everything from the store these days, including double heatsinks. Raising number of parts required to create a mech just slows things down. Originally posted by t4chy:Harder difficulty = faster levelling of your pilots (more & harder opponents) and earlier access to better toys due to stronger opponents bringing them to the field. On normal, I try to avoid them because it's harder to kill them than all medium mechs I have encountered so far. On hard, vehicules are so easy to kill, I just let my fastest mech stomp on them. In particular vehicules on normal are _much_ harder to kill than anything I've found on hard. This is consistent - _all_ nomal battles _always_ have much hard to kill mobs, than equivelant hard battles. I often one-shot light and medium mechs, with one ppc, but have never done so on normal, even for light mechs. The force sizes on normal also seems to be much greater than on hard. I think I played something like 30 or 40 missions in each setting. ![]() Slow XP gain, less salvage, and a bunch of other settings that actually effect the game. there are lots of other settings besides that, that make the game harder. Maybe there is a modder that can tell you what the OPfor modifer does. So basically unless you played 20 missions on each, i'd call it a very limited sample size. a 1 skull mission can be harder than a 2, that is one thing this game has had people complaining about. The skull rating is just a sorta indictator. and on normal you could of gotten better pilots or full armor, ect. Just because you are playing on hard, does not mean you can't get mechs that are half armor, or rookie pilots. Originally posted by JC:How many missions did you actually play on each setting? RNG is a thing.
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